Two intrepid librarians

Two intrepid librarians review the best nonfiction books for children

Showing posts with label computers. Show all posts
Showing posts with label computers. Show all posts

Thursday, October 24, 2019

How To Be A Coder: Learn to THINK like a coder with fun activities, then CODE in Scratch 3.0 online! by Kiki Prottsman

How To Be A Coder: Learn to THINK like a coder with fun activities, then CODE in Scratch 3.0 online!
by Kiki Prottsman
DK. Penguin Random House. 2019


Interested in coding? How to be a coder incorporates facts and craft activities to help students learn how to think and act like a coder. Fun activities are interspersed with sidebars and chapters with more information on some famous coders, such as Ada Lovelace, Alan Turing, and Katherine Johnson. 

“Coders have all kinds of talents. One thing that most coders share, however, is a love of problem-solving.” The seven characters of a coder include:
  1. Coders think ahead.
  2. Coders break things down.
  3. Coders are imaginative.
  4. Coders are careful.
  5. Coders solve mysteries.
  6. Coders are persistent.
  7. Coders don’t give up.

The book design is very similar to other DK titles. Short text mixed with photographs and graphics keep readers interested in turning the page. 

Back matter includes an answer key to suggested activities, a bit more information on the history of the computer, and a glossary. 

A great addition to any library where people have an interest in learning more about how to code.


I borrowed a copy of this book from my local public library to write this review.

Monday, March 18, 2019

Dreaming in Code

Dreaming in Code: Ada Byron Lovelace, Computer Pioneer 
by Emily Arnold McCully
Candlewick Press, 2019
Grades 6-12

Dreaming in Code is an in-depth look at the life and work of Ada Byron Lovelace, the first computer programmer. McCully lays out the biography into four sections and traces Lovelace's early life through her work with high level science, mathematics and programming. Part One describes Lovelace's early years as the daughter of the poet Lord Byron. Ada's parents separated when she was young, and she was raised by her strict mother who made sure Ada was highly educated.

Part Two describes Ada's teen years and her battle with measles that left her bed-ridden for two years. In Part Three, Ada meets inventor and mathematician, Charles Babbage. She also tours a factory where she sees a Jacquard loom, which gives her the idea of using punch cards to create loops for computing. Part Four focuses on Lovelace's marriage and children.  In Part Five, Lovelace writes about her idea of loops that can be used to program computers. She applies her computer theories and ideas to Babbage's Analytical Engine.

Primary documents including letters, a page from a lesson book, and drawings of Babbage's Difference Engine are effectively placed throughout the story. McCully's thorough research enables the author to paint a complex picture of a brilliant and conflicted woman who made a huge impact on computer programming. Lovelace was referenced by Alan Turing in his work as a code breaker, and her work has influences the debate about artificial intelligence. Back matter includes source notes, a lengthy bibliography, and a glossary. Dreaming in Code is a recommended purchase for middle school and high school biography collections.





Monday, May 22, 2017

Eyes & Spies: How You’re Tracked and Why You Should Know
Text by Tanya Lloyd Kyi; Art by Belle Wuthrich
Annick Press. 2017
ISBN: 9781554519118
Grades 7 – 12
To review this book, I borrowed a copy from my local public library.

Note: Louise is writing all the reviews while Cathy is on sabbatical. She will return February, 2018.

Security and privacy, where do we draw the line as we become more and more dependent on our digital devices? In Eyes & Spies, Canadian author, Kyi, looks at how companies, organizations, governments, and individuals collects and uses our personal information and data for a myriad of reasons, not always in our favor.. Topics explored: facial recognition technology, security cameras, data mining, cyberbullying, and tracking in schools. 

A chilling informational book that asks three questions:
1.      Who’s watching, and why?
2.      Where is the line between public and private?
3.      How can you keep your secrets to yourself?

The book has six chapters chock full of examples of how new technologies can be helpful, but also when used in certain ways can be an invasion of our privacy. From webcams, GPS, social media, to businesses tracking our movements using features on smartphones, this book balances the positive uses of new digital technology with the creepy side as well.

The Global Positioning System, or GPS, was developed by the American military in the 1970’s to help them calculate exact coordinates. They were carrying missiles on moving ships and needed to be sure they could aim precisely at targets.” In 2000, people and companies were given access to GPS, a real-life saver to many who find reading a map challenging. Kyi asks readers to weight in on whether they think it is crossing a line when parents use GPS tracking devises to keep tabs on their child’s whereabouts. 

Text boxes offer additional fact and real-life scenarios. The Creepy Line sections throughout the book asks readers to consider, if they ruled the world, where they might set up boundaries. 

The overall design is attractive. Colorful graphics and text boxes break up the text. Back matter includes further reading, sources, and index. 

I did question one comment regarding RFID tags. It's true that many retailers use RFID tags to track their products from factory to store, but Kyi states, “Libraries use (RFID) tags to track their books.” The public library where I work uses RFID tags in all materials we check out. They are used not to track where are book are at any given time. The tags work with our security system. If someone walks out the door with materials that have not been demagnetized our alarm system goes into action. Light flash! Alarms ring! Simply, RFID tags are used to stop individuals from stealing our materials. 

This is an interesting, relevant title; a good jumping off point for discussions. 

Sunday, February 5, 2017

Kids Get Coding by Heather Lyons and Elizabeth Tweedale

Kids Get Coding: Coding, Bugs, and Fixes
ISBN: 9781512413595

Kids Get Coding: Learn to Program
ISBN: 9781512413601
Kids Get Coding: A World of Programming
ISBN: 9781512413625
all written by Heather Lyons and Elizabeth Tweedale
Illustrated by Alex Westgate
Lerner
All ages with an interest to learn about coding.
I checked out these books from my local public library.


Sometimes it is hard being a librarian, because there are so many amazing things us, but we don’t always have the time to learn about all of them. I have been interested in coding ever since the Systems Manager at the library where I work began offering opportunities where kids can learn coding using robots. The kids seemed to understand it all, but I was a bit overwhelmed at where to start. 

Enter these three books in the Kids Get Coding series published by Lerner. The authors, Heather Lyons and Elizabeth Tweedale, founders of blue[shift], a coding school in West London, England, have written a kid-friendly set of books with easy-to-follow directions on learning how to code. Each book combines simple, direct text with a visually appealing layout. To assist with hints and tips is Data Duck, the series computer mastermind. To help readers understand each step of the programming process there are activities that build on each step with an answer key in the back and links to the authors' website for more opportunities to practice. 

Kids Get Coding:Coding, Bugs, and Fixes covers algorithms, loops, bugs, and fixes. The graphics resemble Scratch programming, giving the book an important visual element for learning. One of Data Duck’s questions asks, What happens if you get the steps wrong when writing an algorithm?

Kids Get Coding: Learn to Program talks about the different programming languages (HTML. Python. Java. Scratch.) young coders can use to write computer programs. Data Duck explains, A computer programmer needs to write the program in the best language for the job it needs to do. For example, Python is better at organizing information and HTML is better at displaying it on a web page. In addition, one needs the right syntax to write code in loops (a program that repeats) and learn how to debug your program.

Kids Get Coding: a World of Programming helps readers discover what is digital content and how it is made, stored, and used. Inputs and Outputs, using special programs to store digital content, how to name files and save them, Bits and Bytes, file extensions,  to storing information.  

Kids Get Coding: Online Safety for Coders reminds kids of their digital footprint. It is important to know what happens to the information we post and leave behind. The authors briefly explain how search engines work and ways to protect your identity.

Though the series has some minor flaws, such as no pronunciation guide, and a few of the links within BlueShiftCoding take you to another page within the site, overall these are very helpful by offering a very basic understanding of coding. Use in conjunction with hands-on activities in a classroom or in helping a librarian prepare for teaching a Scratch coding class at the public library.

Louise "Hello, World!"